Reference
Books
- 2004 - Directx 9 셰이더 프로그래밍 - 타카시 이마기레
- DirectX기준
- 저자 블로그 : https://t-pot.com/program/index.html
- 부록소스
- 2012 - 셰이더 프로그래밍 입문 - Pope Kim
- DirectX기준, rendermonkey
- log
- 2016 - Unity 5.x Shaders and Effects Cookbook - Alan Zucconi , Kenneth Lammers
- Built-in(Legacy)
- 2017 - 유니티 쉐이더 스타트업 - 정종필
- Built-in(Legacy) / Surface
- log
- 2017 - Physically Based Shader Development for Unity 2017 - Zignaigo, Claudia
- Built-in(Legacy)
- log
- Become a Unity Shaders Guru
- https://github.com/PacktPublishing/Become-a-Unity-Shaders-Guru
- Building Quality Shaders for Unity
- 12장
- 14장
- https://github.com/Apress/building-quality-shaders-unity
- Unity Shaders Bible
- built-in(Legacy), 기초
- compute, ray tracing and sphere tracing
Video
- ShaderDev - Chayan Vinayak Goswami
- Built-in(Legacy)
- log
- Interactive 3D Graphics by Autodesk
Tutorial
돈아까움
- the GAME GRAPHICS: 유니티 비주얼 테크닉
- 유니티짱 툰쉐이더 2.0 슈퍼테크닉