프로젝션 기법을 이용하여 UV 전개. 복잡한 봉같은 건 그룹(Boundary)로 자르고 원통형 Cylinder
UV Flatten
flattening constraints// Seam(이음매), Rectify(바로잡다) 잘 활용
AutoUV
SideFXLab 에 통합됨
UV Unwrap
자동 uv 평탄화 및 구릅핑
UV Texture
평면은 물론, 구형이나 원통형을 UV 전개
Sweep
UV Pelt
Labs UV Unwrap Cylinder
UV Editing
UV Edit
UV Transform
UV Fuse
UV Layout
uv 그룹 배치 - Scale Islands to Match Their Surface Areas
UV Smooth
UV Brush
Labs UV Unitize
Validation
Labs UV Distortion
Labs Calculate UV Distortion
Labs UV Remove Overlap
Labs Texel Density
Preview
UV QuickShade
평면 // grid 한장
Labs UV Visualize
UV 시각화 // Visualize UV Islands / Visualize Seams도 있다
Labs Export UV Wireframe
sphere - uvproject (polar)
UV Layout
Connectivity
Seperate Edges - 액자같은거 Group으로 edge잘라서
Island Attribute - Copy같이 여러개 만들었을때 attribute 만들고 unpack (transfer attribute)하고
udim
https://www.sidefx.com/docs/houdini/solaris/udim.html
UDIM is a system for dividing texture space into multiple “tiles” in UV space, with each tile represented by a separate texture file on disk.