UV

Seams 경계선
UV Autoseam
Group
UV Create
UV Project프로젝션 기법을 이용하여 UV 전개
UV Flattenflattening constraints// Seam(이음매), Rectify(바로잡다)
AutoUVSideFXLab 에 통합됨
UV Unwrap자동 uv 평탄화 및 구릅핑
UV Texture평면은 물론, 구형이나 원통형을 UV 전개
Sweep
UV Pelt
Labs UV Unwrap Cylinder
UV Editing
UV Edit
UV Transform
UV Fuse
UV Layoutuv 그룹 배치
UV Smooth
UV Brush
Labs UV Unitize
Validation
Labs UV Distortion
Labs Calculate UV Distortion
Labs UV Remove Overlap
Labs Texel Density
Preview
UV QuickShade평면 // grid 한장
Labs UV VisualizeUV 시각화 // Visualize UV Islands / Visualize Seams도 있다
Labs Export UV Wireframe

sphere - uvproject (polar)

  • UV Layout
    • Connectivity
      • Seperate Edges - 액자같은거 Group으로 edge잘라서
      • Island Attribute - Copy같이 여러개 만들었을때 attribute 만들고 unpack (transfer attribute)하고

udim https://www.sidefx.com/docs/houdini/solaris/udim.html UDIM is a system for dividing texture space into multiple “tiles” in UV space, with each tile represented by a separate texture file on disk.

  • 1001 기준
    • 1만큼 옆으로(U)
    • 10만큼 위로(V)

Labs Automatic Trim Texture Labs Trim Texture

UV 펴기

Tube

  • UV Project
    • Projection: Cylindrical
    • Translate: centroid(opinputpath(".", 0), D_X) | centroid(opinputpath(".", 0), D_Y) | centroid(opinputpath(".", 0), D_Z)
    • Scale: ch("../main_shape/radscale") * 2 | ch("../main_shape/height") * 2 | ch("../main_shape/radscale") * 2

ref