Light
Rust
Coal
Navy
Ayu
넷평의 Unity Shader 노트
PostProcess
Compute 셰이더가 좀 더 빠르지만, 여기선 일단 픽셀 셰이더로 구현하는 걸로.
목록
Bloom
LightStreak
EyeAdaptation
SSAO
SSGI
_LightShaft_postprocess
_SSR
영역 총합 테이블 (summed area table)
1984 - Frank
GDC2003 - Simon
Ref
https://github.com/QianMo/X-PostProcessing-Library
https://github.com/UWA-MakeItSimple/Course-PostProcessingEffect