Pipeline

텍스쳐

메쉬 VertexBuffer pos/uv/normal/color IndexBuffer

Gamma / Linear Pipeline (HDR)

Rendering Forward Forward Plus Deferred

CPU =DrawCall=> GPU

Culling

Input Assembly Shader:Vertex object/world/camera/clip Shader:Hull Shader:Tesselator Shader:Domain Shader:Geometry

Rasterizer 정점간 보간 Early Depth Testing Shader:Pixel Depth Testing

Render Target Output

포스트프로세스 (HDR)Luminance (HDR)Bloom (HDR)Eye Adaptation (HDR)Tone Mapping

SSR SSAO SSGI Motion Blur

Depth of Field - Bokeh(geometry / gather) Color Filtering Gamma Control

AA

LOD HLOD Lumen