Pipeline
텍스쳐
메쉬 VertexBuffer pos/uv/normal/color IndexBuffer
Gamma / Linear Pipeline (HDR)
Rendering Forward Forward Plus Deferred
CPU =DrawCall=> GPU
Culling
Input Assembly Shader:Vertex object/world/camera/clip Shader:Hull Shader:Tesselator Shader:Domain Shader:Geometry
Rasterizer
정점간 보간
Early Depth Testing
Shader:Pixel
Depth Testing
Render Target Output
포스트프로세스 (HDR)Luminance (HDR)Bloom (HDR)Eye Adaptation (HDR)Tone Mapping
SSR SSAO SSGI Motion Blur
Depth of Field - Bokeh(geometry / gather) Color Filtering Gamma Control
AA
LOD HLOD Lumen