Rain
- 메쉬 생성해서 텍스쳐 입히고 메쉬 자체를 흘려내리기.
- Geometry Shader이용하기
- PostProcessing으로 처리하기(부하크고 각도 변화 힘듬)
- 파티클로 처리하기
Ref
- https://github.com/tsugi/exampleunityangrybots/tree/master/Assets/Scripts/Rain
- SIGGRAPH2011-FastMobileShaders
- Rain And Snow Effect With Geometry Shaders In Unity
- Artist-directable Real-Time Rain Rendering in City Environments
- SIGGRAPH2006
- GDC06
- ShaderX7 Advanced Rendering Techniques
- 5.1 Dynamic Weather Effects
- rain_streak 이미지들
- https://developer.download.nvidia.com/SDK/10/direct3d/samples.html#rain