VAT

VATVertex Animation Texture
ROPRender OPerator(for a Houdini )

C:/Program Files/Side Effects Software/sidefx_packages/SideFXLabs19.5/otls/SideFX_Labs.hda

unity .metaguid
VAT_RigidBodyDynamics.shadergraph.meta085ef3ec3a5a70d4790c0957d30c9f63
VAT_ParticleSprites.shadergraph.meta8bf13a6837d559049924774e12033384
VAT_DynamicRemeshing.shadergraph.meta19b419010e1004644affea18d0fc8dff
VAT_SoftBodyDeformation.shadergraph.meta987a09a96b5f17d46a88a7c429d130d2
// SideFX_Labs.hda

parm {
    name    "mat_unity_soft"
    label   "Unity Soft Material"
    type    string
    invisible
    default {}
}
parm {
    name    "mat_unity_rigid"
    label   "Unity Rigid Material"
    type    string
    invisible
    default { }
}
parm {
    name    "mat_unity_fluid"
    label   "Unity Fluid Material"
    type    string
    invisible
    default { }
}
parm {
    name    "mat_unity_sprite"
    label   "Unity Sprite Material"
    type    string
    invisible
    default { }
}
// https://github.com/sideeffects/SideFXLabs/blob/Development/unity/shaders/URP_VAT3/package.json

"com.sidefx.vat": "https://github.com/sideeffects/SideFXLabs.git?path=unity/shaders/URP_VAT3#Development"
그대로변함ex
SoftConstant Topology정점 갯수위치캐릭터 애니메이션
RigidRigid Body Topology메쉬 형태메쉬 위치파괴
FluidChanging Topology정점 위치, 정점 갯수유체
SpriteCamera Facing Cards파티클
[Project]/meshes/[Component]_mesh.fbxmesh
[Project]/textures/[Component]_pos.exrposition
[Project]/textures/[Component]_norm.exrnormal
[Project]/textures/[Component]_rot.exrrotation
[Project]/textures/[Component]_col.exrcolor
[Project]/materials/[Component]_data.json
Mesh SettingsTurn every toggle off.
Preserve HierarchyOn
Sort Hierarchy By NameOn
Mesh CompressionOff
Optimize MeshNothing
Index FormatAuto
NormalsImport
Normals ModeArea And Angle Weighted
Smoothness SourcePrefer Smoothing Groups (or whatever you prefer)
Smoothing Angle60 (or whatever you prefer)
TangentsImport
Texture SettingsTurn every toggle off.
Texture TypeDefault.
Texture Shape2D.
Alpha SourceInput Texture Alpha.
Non-Power of 2None.
Wrap ModeRepeat.
Filter ModePoint (no filter).
OverrideFor Windows, Mac, Linux: On.
Max Size8192
Resize AlgorithmMitchell.
FormatRGBA Half (16 bit per channel; HDR or even Non-HDR)
RGBA 32 bit (8 bit per channel; Non-HDR).

Rigidbody

Geo
    Sphere
    RDB Material Fracture
    UV Unwrap
    Assemble
    RBD Bullet Solver
    - Transfer Attributes: orient pivot P
    - Transfer to Geometry: checked ???
    - Transfer to Proxy Geometry: unchecked ???

Out
Mode/Target Engine: Rigid-Body Dynamics(Rigid) / Unity
Settings
    Edge Case Handling
        Input Geometry Is Cached to Integer Frames: checked
        Texture Format: HDR(EXR/TIFF as RGBA 16/32 in Engine)

REF