Unity
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sidefx
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유니티 엔진에서 후디니 엔진과 통신하는 것이므로 에디트모드일때만 동작한다.
attr | |
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unity_instance | point찍고 attr에 프리팝 경로 입력하면 알아서 생성해줌 |
unity_material |
collision_geo Adds a non-convex, non-rendered mesh collider rendered_collision_geo Adds a non-convex, rendered mesh collider
lod
lod_screensize
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https://www.sidefx.com/docs/houdini/unity/terrain/scattering.html
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https://docs.unity3d.com/ScriptReference/TerrainData.html
- The TerrainData class stores heightmaps, detail mesh positions, tree instances, and terrain texture alpha maps.
- The Terrain component links to the terrain data and renders it.
- treeInstances
- treePrototypes
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https://docs.unity3d.com/ScriptReference/TreeInstance.html
- Contains information about a tree placed in the Terrain game object.
- This struct can be accessed from the TerrainData Object.
- Description
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color
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heightScale
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lightmapColor
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position
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prototypeIndex
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rotation
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widthScale
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https://docs.unity3d.com/ScriptReference/TreePrototype.html
- Simple class that contains a pointer to a tree prototype.
- This class is used by the TerrainData gameObject.
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bendFactor
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navMeshLod
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prefab
s@unity_hf_tree_prototype0 s@unity_hf_tree_prototype1 s@unity_hf_tree_prototype2
s@unity_hf_layer_type = "detail";
s@unity_hf_detail_prototype_texture = "Assets/Race_Track_Tools/Art/Textures/Grass/grass_clump_001.png"; f@unity_hf_detail_prototype_maxheight = 3; f@unity_hf_detail_prototype_maxwidth = 3; f@unity_hf_detail_prototype_minheight = 1; f@unity_hf_detail_prototype_minwidth = 1;
f@unity_hf_detail_prototype_bendfactor = 50; i@unity_hf_detail_prototype_rendermode = 0;
i@unity_hf_detail_distance = 200; f@unity_hf_detail_density = 1; i@unity_hf_detail_resolution_patch = 128;
체크리스트
- 인스턴스
- unity_instance
- 머티리얼
- unity_material
- 컬리전
- collision_geo
- rendered_collision_geo
- LOD
- lod_0
- lod_screensize
- 식생같은 경우
- unity_hf_tree_prototype1