Unity

attr
unity_instancepoint찍고 attr에 프리팝 경로 입력하면 알아서 생성해줌
unity_material

collision_geo Adds a non-convex, non-rendered mesh collider rendered_collision_geo Adds a non-convex, rendered mesh collider

lod

lod_screensize

s@unity_hf_tree_prototype0 s@unity_hf_tree_prototype1 s@unity_hf_tree_prototype2

s@unity_hf_layer_type = "detail";

s@unity_hf_detail_prototype_texture = "Assets/Race_Track_Tools/Art/Textures/Grass/grass_clump_001.png"; f@unity_hf_detail_prototype_maxheight = 3; f@unity_hf_detail_prototype_maxwidth = 3; f@unity_hf_detail_prototype_minheight = 1; f@unity_hf_detail_prototype_minwidth = 1;

f@unity_hf_detail_prototype_bendfactor = 50; i@unity_hf_detail_prototype_rendermode = 0;

i@unity_hf_detail_distance = 200; f@unity_hf_detail_density = 1; i@unity_hf_detail_resolution_patch = 128;

체크리스트

  • 인스턴스
    • unity_instance
  • 머티리얼
    • unity_material
  • 컬리전
    • collision_geo
    • rendered_collision_geo
  • LOD
    • lod_0
    • lod_screensize
  • 식생같은 경우
    • unity_hf_tree_prototype1