무료
https://learn.unity.com/project/getting-started-with-houdini-unity
- 독학.net
- TWA 후디니의 정석
- https://www.youtube.com/c/houdini3d/videos
- http://wordpress.discretization.de/geometryprocessingandapplicationsws19/2019/10/17/lecture-progress/
- 모팩
- https://anopara.gumroad.com/
- 후디니 유저인터페이스& 활용
- 강의 후기? : https://gall.dcinside.com/board/view/?id=composition3d&no=41343
- QuickTips Houdini 17: Visualize Pieces and Cluster with Voronoi Sops in Houdini 17
- Procedural Bridge with Houdini and Unreal Engine 4 (UE4) - Showcase
- Randomly generated procedural homes in Houdini tutorial
- [Houdini]간단한 Procedure UV
- Houdini/Ari Danesh(필수강좌)
- Houdini 30 Day Introduction to Python
- Foundation Module - The Foundation Project
Youtube Channel
- CGArtistAcademy
- LoveDo
- c0d2x
- MotionDesignersCommunityTV
- ResilientPictureCompany
- https://www.youtube.com/c/fxguide
- https://www.youtube.com/c/MIXTraining
- https://www.youtube.com/@rohandalvi
- Wagner’s Webinars: Houdini VEX
- cgside
P
-
- https://www.sidefx.com/profile/IndiePixel/
-
Simon Verstraete
- Simon is a tech Artist that loves building procedural tools and assets.
- https://www.youtube.com/@simonhoudini5074
- https://www.artstation.com/siver
-
Radu Cius
- https://www.youtube.com/@RaduCius
- https://www.artstation.com/raducius/store?tab=digital_product
- https://rart.gumroad.com/
책
- 후디니로 구현하는 알고리즘 디자인
- 원제 : ALGORITHMIC DESIGN WITH HOUDINI HOUDINIではじめる自然現象のデザイン 소득공제
- 책 부록 소스: https://vielbooks.com/294
유료
- 독학.net
- TWA 후디니의 정석
- 발차기
- cgstation
- fxphd
- ??
- Houdini Procedural Lake Houses
- https://www.pluralsight.com/courses/houdini-engine-unity-fundamentals
???
기타
- https://github.com/sideeffects/GameDevelopmentToolset
- https://github.com/wqaetly/HoudiniSamples
- https://houdinifx.jp/blog/gamedev-texture-sheet-%e3%81%ab%e3%81%a4%e3%81%84%e3%81%a6/
- https://blog.naver.com/edgerider/220602291985
- https://microbot.ch/new/procedural-building-modules/
- https://blog.naver.com/marnich/221659754394
- https://www.orbolt.com/
- Create, upload, and share Houdini Digital Assets
etc2
-
cascadeur - deep learning pose predication tool
-
하운드13의 '프로젝트 M'의 처절한 전투를 표현하기 위한 언리얼 엔진 활용법 | 언리얼 서밋 2021
- 블러드 이펙트
-
언리얼 서밋 | 2020 | TA가 구현해본 대규모 캐릭터 시스템 - 1,000개의 캐릭터가 끊김없이 나오게 만들기
- 언리얼LOD생성 퀄리티가 낮아 LOD생성을 후디니에서 함
-
에픽 라이브 | 러셀 | UE5에서 한국적인 아파트 절차적으로 생성하기
- 번외 후디니가 아닌 블루프린트 만으로 절차적 생성
-
에픽 라이브 | 언리얼 엔진 이펙트에 후디니 활용하기
-
- 후디니 케릭터 모델링
GDC
Game Development Made Easy Using Houdini | Paul Ambrosiussen | GDC 2018
ref - Video games Created using Houdini